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Bleeding Effect (51) - ACR
Assassin's Creed
Bleeding Effect
Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" —Clay Kaczmarek
Illustrated by Néstor Ossandón Leal
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Assassin's Creed
Bleeding Effect
Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" —Clay Kaczmarek
Illustrated by Néstor Ossandón Leal
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Assassin's Creed
Bleeding Effect
Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" —Clay Kaczmarek
Illustrated by Néstor Ossandón Leal
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











