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Hanweir Battlements // Hanweir, the Writhing Township (279) - INR
Innistrad Remastered
Hanweir Battlements // Hanweir, the Writhing Township
Land
: Add .
, : Target creature gains haste until end of turn.
, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
, : Target creature gains haste until end of turn.
, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Illustrated by Vincent Proce
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Innistrad Remastered
Hanweir Battlements // Hanweir, the Writhing Township
Land
: Add .
, : Target creature gains haste until end of turn.
, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
, : Target creature gains haste until end of turn.
, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Illustrated by Vincent Proce
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Original: $3.00
-65%Hanweir Battlements // Hanweir, the Writhing Township (279) - INR—
$3.00
$1.05Description
Innistrad Remastered
Hanweir Battlements // Hanweir, the Writhing Township
Land
: Add .
, : Target creature gains haste until end of turn.
, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
, : Target creature gains haste until end of turn.
, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Illustrated by Vincent Proce
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast













