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Quantum Reduction (635) - MSC
Marvel Super Heroes Commander
Quantum Reduction
Enchantment — Aura
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
You may cast this spell as though it had flash if it's cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
You may cast this spell as though it had flash if it's cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Illustrated by Justine Cruz
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Marvel Super Heroes Commander
Quantum Reduction
Enchantment — Aura
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
You may cast this spell as though it had flash if it's cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
You may cast this spell as though it had flash if it's cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Illustrated by Justine Cruz
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Original: $1.00
-65%Quantum Reduction (635) - MSC—
$1.00
$0.35Description
Marvel Super Heroes Commander
Quantum Reduction
Enchantment — Aura
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
You may cast this spell as though it had flash if it's cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
You may cast this spell as though it had flash if it's cast using teamwork.
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Illustrated by Justine Cruz
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











