✨ New Arrivals Just Dropped!Explore
HomeStore

Flash (11)

Product image 1

Flash (11)

Origins: Proving Grounds
Flash

Spell

Domain: Chaos

Energy Cost: 2
Might: 0
Power Cost: 0

REACTION (Play at any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.


It's not running away. It's strategic positioning.
Origins: Proving Grounds
Flash

Spell

Domain: Chaos

Energy Cost: 2
Might: 0
Power Cost: 0

REACTION (Play at any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.


It's not running away. It's strategic positioning.
$2.10

Original: $6.00

-65%
Flash (11)

$6.00

$2.10

Description

Origins: Proving Grounds
Flash

Spell

Domain: Chaos

Energy Cost: 2
Might: 0
Power Cost: 0

REACTION (Play at any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.


It's not running away. It's strategic positioning.